They are a hi-tech paramilitary organization, not a country. In Fallout 2 they don't even operate openly. Some problems with factions featured in this mod go even deeper - factions like Brotherhood of Steel were never known to found new cities or expand their territory. I mean, come on - "Raiders & Slavers"? Even if we ignore the fact that it's extremely unlikely such groups would ever form a strong and cohesive faction, let alone have will and cooperative ability to found cities and maintain a stable economy, he could have at least named them appropriately - "Wasteland Wolves" or "Black Horde" are way better names than the unimaginative "Raiders and Slavers." I love the idea of a Fallout mod for Civ 3, but I have a feeling that the author took five minutes at most to work out the factions.
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